AI Insights · Timothy · October 2025
Sengoku Games Performance in the Middle East: Q3 2025
Discover the performance trends of top Sengoku games on a unified platform in the Middle East during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the top Sengoku-themed games exhibited varied performance trends on a unified platform in the Middle East. This analysis, based on data from Sensor Tower, provides insights into weekly downloads, revenue, and active users for these popular applications.
Great Conqueror 2: Shogun from 悦 张 saw a significant upward trend in weekly revenue, starting modestly at $1 in early July and peaking at approximately $267 by late September. Weekly downloads fluctuated, reaching a high of 54 in late June but dwindling to single digits towards the end of the quarter. Active users mirrored this decline, reducing from 6 to 3 by late September.
Shogun: War and Empire, published by Daniel Javurek, maintained a steady download pattern, with numbers ranging from 0 to 12 throughout the quarter. Despite this consistency in downloads, the app did not generate any weekly revenue during this period.
Kairosoft Co.,Ltd's Ninja Village experienced a stable download rate, with weekly numbers peaking at 14 in early August. Revenue remained low, with occasional spikes, reaching up to $8 in mid-September.
Shogun's Empire: Hex Commander, by Teresa Dymek, showed minimal activity. Revenue peaked at $21 in early July and had sporadic download activity, with numbers not exceeding 6 throughout the quarter.
Finally, Chess - Samurai Warlords from The Katana Connection Pte Ltd, released in late August 2025, recorded 9 downloads by the end of September. However, it did not generate any revenue during this period.
These insights highlight the diverse engagement levels and monetization strategies of Sengoku-themed games in the Middle East. For more detailed analytics and trends, visit Sensor Tower.